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XYZWare Open Mod
dual extruder support would be fantastic!
any idea when dual extruder support might be available?

thinking about trying luc's repetier FW, but would much rather use open mod.

Thank you
I downloaded the mod ( Then i copied the Mod Exe to the XYZ ware folder and renamed the Original XYZware .org.

When i click on the shortcit, I get the XYZware as it has always loked. It will import slic3r g code, but i do not have all the settings
of repetier And My screen doesnt k look anything like the screen captures that I see here on the forum.

So, I guess I have missed one step that everyone has taken based on better experience. Do I create a New XYZ folder for the Mod? Then what else needs to be in thereas well....?

Thanks guys.
YES!! That is what I am looking for in the MOD ( picture above)

All i see is X the standard XYZware screen. No Menu bar, no integrated Slic3r Or Cura type options

What did i miss in the notes???
If you have Skype, we could work through this, It took me a while to get it up and running but now the da Vinci is a totally different animal.....

Let's skype soon and get it sorted
For some reason, the shortcut always points to the original XYZware exe file even after renaming it.
Just create a new shortcut to the xyzmod exe and it should work fine.
I had this issue too and a new shortcut fixed it.
Davinci 1.0 with repetier 0.92 & E3D hotend
Slicer - Simplify3d 

Did you
Also replace your data/translations/en.xml with the new en.xml
listed in first message

Should look like

When i follow the instructions for this, the xyzware open mod crashes chronically when opening.

I am on the latest firmware though since i didnt know about this till a week after i was using the printer.

Is that the cause? If so can i downgrade to j firmware easily?

So to clarify, when i open it. It takes a VERY LONG TIME To load the 3d area, like over 2 min, if i dont touch the window or try to move it, it works. But if i click anywhere or do anything with the window it says not responding and crashes.


Blocking XYZ exe from outbound connection via firewall fixed it.
XYZopenmosv1 not responding>crash.

Spent 30 mins going thru the files and realized the hang was similar to the original when starting.

Thanks blake
Thought I had it blocked.- :pinch:
How to- Type "firewall" and click on "Windows Firewall with Advanced Security. Outbound, follow screens, point to XYZ.exe

Stopped using Slic3r gcode w/ the XYZ Mod 112941, couldn't get a decent ABS print. FW G.
Ran stl files and got prints smooth as a babys behind.
With printing PLA, Ill use Slic3r. B9 Creator for supports.
Will see how this new mod goes.

New v1.01 in first post. Several bug fixes and beginning support for DUO. Please post errors here. Thanks.
Wanted to say thanks for this great piece of software! Love all the new options and features.

I am having one issue however. The first time I tried to print something with the XYZopen software everything went smoothly at first, but then it just quit. Print was sliced and sent to the printer, it received the job and began warming up but once it reached printing temps the bed lowered back down and nothing ever happened. Now when I try to print anything the printer never even receives the file. I have tried reinstalling XYZware, also tried many different versions. I flashed my machine back to 1.1.E also. Nothing seems to have any affect and it just won't print now. I can however still print using the stock XYZ software.

Any help is greatly appreciated!
Are there any errors? If you can post your log window.
There aren't any errors that I am aware of, but here is the log:

00:00:19.749 : [email protected]Confusedtart
00:00:19.749 : MDU:daVinciF10
00:00:19.749 : FW_V:1.1.E
00:00:19.749 : MCH_ID:3DP01Pÿÿÿÿÿÿÿÿÿÿÿÿ
00:00:19.779 : EE1:5a,41,570000,34354a,120000,48059,210,90,5448,4742,30303237,52
00:00:19.809 : MCHLIFE:4432
00:00:19.811 : MCHEXDUR_LIFE:4471
00:00:19.843 : WORK_PARSENT:0
00:00:19.844 : WORK_TIME:0
00:00:19.846 : EST_TIME:0
00:00:19.848 : ET0:212
00:00:19.850 : BT:89
00:00:19.852 : MCH_STATE:27
00:00:19.885 : WORK_PARSENT:0
00:00:19.886 : WORK_TIME:0
00:00:19.888 : EST_TIME:0
00:00:19.891 : ET0:212
00:00:19.893 : BT:89
00:00:19.895 : MCH_STATE:27
00:00:20.587 : [email protected]Confusedtart
00:00:20.588 : MDU:daVinciF10
00:00:20.591 : FW_V:1.1.E
00:00:20.592 : MCH_ID:3DP01Pÿÿÿÿÿÿÿÿÿÿÿÿ
00:00:20.685 : EE1:5a,41,570000,34354a,120000,48059,210,90,5448,4742,30303237,52
00:00:20.775 : MCHLIFE:4432
00:00:20.777 : MCHEXDUR_LIFE:4471
00:00:20.869 : WORK_PARSENT:0
00:00:20.870 : WORK_TIME:0
00:00:20.872 : EST_TIME:0
00:00:20.875 : ET0:212
00:00:20.876 : BT:89
00:00:20.878 : MCH_STATE:27
00:00:21.692 : OpenGL version:4.4.13084 Compatibility Profile Context 14.301.1001.0
00:00:21.693 : OpenGL extensions:GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_occlusion_query_event GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_sparse_texture_pool GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_INTEL_fragment_shader_ordering GL_KHR_debug GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
00:00:21.693 : OpenGL renderer:AMD Radeon R9 200 Series
00:00:21.693 : Using fast VBOs for rendering is possible
00:00:35.969 : Slic3r command:C:\Users\matreci\AppData\Roaming\Temp\out.exe --bed_size 200,200 --filament_diameter 1.75 --print-center 100,100 --fill_density 0.1 --layer_height 0.3 --perimeters 2 --perimeter_speed 45 --infill_speed 45 --support_material_speed 30 --raft_layers 0 --machine daVinciF10 --nozzle_diameter 0.4 --base64 0 -oxyz "C:\ProgramData\XYZprinting Inc.\XYZware v1.1.29.43 mod by w34\\composition.3w" "C:\ProgramData\XYZprinting Inc.\XYZware v1.1.29.43 mod by w34\\composition.stl"
00:00:36.480 : VERSION 1.2
00:00:37.438 : Done. Process took 0 minutes and 0.957 seconds
00:00:37.438 : Filament required: 1568.8mm (3.8cm3)
Decided to give up and went with Repetier firmware. After a bit of tweaking and switching from slic3r to cura it's working great.
It's a shame you gave up, are you in the UK? If not do you speak English? We could Skype and talk you through the setup of the Repetier host, it really does bring the XYZ Da Vinci Alive.....

It's just a shame XYZ tried to lock it down.

Hope to hear from you soon.
I am in the US and I think you misunderstood what I meant. I gave up on the XYZWare Open Mod and just flashed it with the repetier firmware and use Repetier-host now. I think this is probably the optimal setup anyway so it worked out okay. The only issue I am having is the print is off center quite a bit, but I think that is due to my printer shape settings in Repetier-host. It was printing centered on the 0.91 firmware but I went ahead and upgraded to 0.92. Goin to search the forum and see what I can come up with! Just got started with 3d printers three days ago, so I've had to learn quite a bit about the whole process.
Yes I understand you fully now, I also gave up on XYZware as it was too fussy. And rarely got the correct screen. I also flashed mine with 0.91 and run RH 1.0.6, I also have a strange offset heated bed but think I may have found the solution. Someone posted a EPROMs and the bed sizes are different.

my fellow cusion across the pond, if you feel like working together to find a solution to the hotbed, it would be my pleasure

Since changing to RH. I use Resolution. 0.1 and the prints are out of this world, considering I purchased the printer two month old. For a little over $300, I then contacted XYZ and the transferred the warranty into my name.

Other mods I have done although not needed now if you use 1.1.E firmware was the cartridge resetter. I have also printed the 3d printable filament guide. Totally awesome and completely printable.

Are you like me, printing everything for the XYZ and I also have a Velleman k8200 which is up for sale and I'm printing the covered and extra's..... I already have installed a E3d hot end. I can highly recommend them. A super fantastic hot end..... Out of this world.
I used the settings found in this thread:
Prints are centered perfectly now. Need to do a little tweaking on the bed level and I think I will be all set!
Thank you very much for the link, I will try out the setting sin the morning. Which won't be too long as it's 03:30 already. In the repetier FW I am sure you know it as an auto bed leveller. By all means give it a god, but I am sure you'll end up on the manual. It's way far quicker and my levelling is off by 0.12mm.......

This also makes the print quality very good.

And help of info just ask
I tried the auto leveling feature first and it kept failing at point 3 so I quickly gave up and manually leveled it. After a few test prints I am loving the new firmware/software. I need to learn how to optimize my prints through the different settings, but I will get there over time with that part. I have almost zero knowledge on everything in there. Just happy I managed to get it all working properly!

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